Peer-reviewed conference papers

Lindtner, S., Bardzell, S., Bardzell, J. 2018. Design and Intervention in the Age of “No Alternative,” Proceedings of the ACM Conference on Human-Computer Interaction - CSCW, Vol. 2, Article No. 109, November, 2018. [pdf]

Lindtner, S. and Avle, S. T 2017. Tinkering with Governance: Technopolitcs and the Economization of Citizenship, In Proceedings of the ACM Conference on Human-Computer Interaction - CSCW, Vol 1, Article 20, November, 2017. [pdf]

Hardy, J. and Lindtner, S. 2017. Constructing a Desiring User: Discourse, Rurality, and Design in Location-based Social Networks. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work & Social Computing, CSCW 2017, pp. 13-24. Best Papaer Honorable Mention Award. [pdf]

Avle, S., Lindtner, S., Williams, K. 2017. How Methods Make Designers. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, CHI'17, pp. 472-483. [pdf]

Kaziunas, E., Ackerman, M., Lindtner, S., Lee, J. 2017. Caring Through Data: Attending to the Social and Emotional Experiences of Health Dataification. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017, pp. 2260-2272. [pdf]

Ammari, T., Schoenebeck, S., Lindtner, S. 2017. The Crafting of DIY Fatherhood. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp. 1109-1122. [pdf]

Lindtner, S., Bardzell, S., Bardzell, J. 2016. Reconstituting the Utopian Vision of Making: HCI After Technosolutionism. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, CHI'16, pp. 1390 - 1402. Best Paper Honorable Mention Award. [pdf]

Avle, S. and Lindtner, S. 2016. Design(ing) Here and There: Tech Entrepreneurs, Global Markets, and Reflexivity in Design Process. Proceedings of the ACM SIGCHI Conference on Human Factors of Computing Systems, CHI'16, pp. 2233- 2245. [pdf] 

Lin, C. and Lindtner, S. 2016. Legitimacy, Boundary Objects & Participation in Transnational DIY Biology. Proceedings of the ACM Participatory Design Conference (PDC’16), Aarhus, Denmark, August, 2016, pp.171-179. [pdf]

Lindtner, S., Greenspan, A., Li, D. 2015. Designed in Shenzhen: Shanzhai manufacturing and Maker Entrepreneurs. Proceedings of the 5th Decennial ACM SIGCHI Aarhus Conference on “Critical Alternatives,” Aarhus, Denmark, Aug 17-21, 2015, Aarhus Series on Human Centered Computing, [S.l.], v.1, n.1, Oct. 2015, pp.12 - 25. [pdf]

Sun, Y., Lindtner, S., Ding, X., Lu, T., Gu, N. 2015. Reliving the Past and Making a Harmonious Society Today: A study of elderly electronic hackers in China. Proceedings of the 2015 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2015, Vancouver, Canada, pp. 44-55. Best Paper Award. [pdf]

Lindtner, S., Hertz, G., and Dourish, P. 2014. Emerging Sites of HCI Innovation: Hackerspaces, Hardware Start-ups & Incubators, Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI'14 (Toronto, Canada), pp.439-448. Recipient Best Paper Award [pdf]

Sun, Y., Ding, X., Lindtner, S., Lu, T., Gu, N. 2014. Being senior and ICT: a study of seniors using ICT in China. Proceedings of the 32nd annual ACM conference on Human factors in computing systems, CHI 2014, Toronto, Canada, pp. 3933-3942. [pdf]

Liu, T, Ding, X., Lindtner, S., Lu, T., Gu, N. 2013. The Collective Infrastructural Work of Electricity: Exploring Feedback in a Prepay University Dorm in China. The ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp’13), Zurich, Switzerland, pp. 295-304.

Lindtner, S., Anderson, K., Dourish, P. 2012. Cultural Appropriation: Information Technologies as Sites of Transnational Imagination. Proceedings of the ACM Conference on Computer Supported Collaborative Work, (Seattle, WA), pp.77-86. [pdf]

Lindtner, S. and Szablewicz, M. 2010. In between Wang ba and Elite Entertainment: China’s Many Internets. Chinese Internet Research Conference, Beijing, 2010. Best Student Paper Award. [pdf]

Lindtner, S., Mainwaring, S., Dourish, P., Wang, Y. 2009. Situating Productive Play: Online Gaming Practices and Guanxi in China. Proc. IFIP Conf. Human-Computer Interaction INTERACT 2009 (Stockholm, Sweden), Lecture Notes in Computer Science LNCS 5736, pp. 328-341. [pdf]

Lindtner, S., Nardi, B., Wang, Y., Mainwaring, S., Jing, H., Liang, W. 2008. A Hybrid Cultural Ecology: World of Warcraft in China. In Proc. of CSCW, November 2008, San Diego, California, USA .[pdf]

Lindtner, S. and Nardi, B. 2008. Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces. In Proc. of the Hawaii International Conference of System Sciences, 151pp. [pdf]

Lin, J., Mamykina, L., Lindtner, S., Delajoux, G., Strubs, H. 2006. Fish’n’Steps: encouraging physical activity with an Interactive Computer Game, in Proc. of Ubicomp, 2006, Irvine, CA. [pdf]

JOURNAL ARTICLES & BOOK CHAPTERS

Bardzell, J., Bardzell, S., Lindtner, S. To appear 2019. Talking Objects (Or: A Few Things from the Field). Bauhaus Futures, MIT Press, 2019 (eds: Molly Steenson, Laura Forlano, Mike Ananny).

Avle, S., Li, D., Lindtner, S., 2018. Responsible IoT after Techno-Solutionism. ThingsCon, Creative Commons: CC BY-NC-SA, 2018.

Lindtner, S. 2018. What are you reading? Silvia Lindtner. In ACM Interactions Magazine, XXV.2 March-April 2018, page 10.

Lindtner, S. 2017. Laboratory of the Precarious. Methods of the Precarious: The Seductive Draw of Entrepreneurial Living. Women’s Studies Quarterly, Vol. 45, Nr. 3&4, pp. 287-305. [pdf]

Lindtner, S. and Lin, C. 2017. Making and its Promises. Journal of CoDesign, Issue 2, Special issue: Participatory Design in an Era of Participation (Rachel Charlotte Smith, Claus Bossen and Anne Marie Kanstrup, eds), pp. 70-82. [pdf]

Kaziunas, E., Lindtner, S., Ackerman, M., Lee, J. 2017. Lived Data: Tinkering with Bodies, Code, and Care Work. In Special Issue of the HCI Journal "The Examined Life: Personal Use of Personal Data." [pdf]

Anna Greenspan, Silvia Lindtner & David Li. 2016. Silicon Markets: Smart Hardware from the Streets. In: Vint Cerf (ed.) The Good Life in Asia's Digital 21st Century, Digital Asia Hub (CC), pp. 106-109. [pdf]

Lindtner, S. 2015. Hacking with Chinese Characteristics: The Promises of the Maker Movement against China's Manufacturing Culture. Science, Technology & Human Values (Sage), Vol. 40, No. 5, pp. 854-879. [pdf]

Lindtner, S. 2014. Hackerspaces and Internet of Things in China: How Makers are reinventing Industrial Production, Innovation & the Self. Journal of China Information, Special Issue on "Political Contestation in Chinese Digital Spaces" (ed. Guobin Yang), Vol. 28, No. 2, 145-167. [pdf]

Williams, A., Lindtner, S., Anderson, K., Dourish, P. 2013. Multi-sited Design: An Analytical Lens for Transnational HCI. Human-Computer Interaction, Vol. 29:1, 78-108. [pdf]

Lindtner, S. and Li, David, 2012. Created in China. The Makings of China's Hackerspace Community. In Interactions, XIX.6 November + December 2012, pp. 18. [pdf]

Lindtner, S. and Dourish, P. 2011. The Promise of Play: A New Approach towards Productive Play. Games and Culture Journal, 6 (5), 453 - 478. [pdf]

Lindtner, S., Chen, J., Hayes, G., Dourish, P. 2011. Towards a Frameworks of Publics: Re-encountering Media Sharing and its User. ACM Transactions on Human-Computer Interaction, 18 (2), 23pp. [pdf]

Lindtner, S. and Szablewicz, M. 2011. China’s many Internets: Participation and Sites of Game Play Across a Changing Technology Landscape.  Book Chapter in: Online Society in China: Creating, celebrating, and instrumentalizing the online carnival, eds. Herold, D.K. and Marolt, P. London & New York: Routledge, 89pp. [pdf]

Special issues

Green, D., Fuchsberger, V., Taylor, N., Bjorn, P., Kirk, D., and Lindtner, S. To appear 2019. Introduction to This Special Issue on Open Design at the Intersection of Making and Manufacturing, Journal of Human Computer Interaction.

Hansson, K., Forlano, L., Choi, J., DiSalvo, C., Pargman, T., Bardzell, S., Lindtner, S., and Joshi, S. 2018. Provocation, Conflict, and Appropriation: The Role of the Designer in Making Publics. Design Issues Autumn 2018, Vol. 34, No. 4, pp.3-7.

Shklovski, I., Vertesi, J., Lindtner, S. 2013. Special Issue on Transnational HCI. Human-Computer Interaction, 29 (1), pp. 1-21. In collaboration with Lucy Suchman.   

Conference Short Papers, Posters, Demos 

Lindtner, S. 2009. Cultivating Cool: Online and Mixed reality Gaming in China. Best Poster Award, in Proc. of the 2009 iConference. [pdf]

Lindtner, S. 2009. Socio-technical Distinction Work at Play in China. Doctoral Colloquium at the European Conference on Computer Supported Cooperative Work, Vienna, Austria.

Noak, N., Lindtner, S., Nguyen, J., Hayes, G. 2008. LoRy: A Locative Story Game to Encourage Playful and Social Learning. Short Paper for Demo at the Conference on Interaction Design for Children, Chicago. [pdf]

Lindtner, S. and Chen, J., 2007. mopix: playful encounters with Surveillance in Everyday Urban Settings, in Proc. of Ubicomp'07[pdf]

EXTENDED ABSTRacts and Posters

Green, D., Fuchsberger, V., Kirk, D., Taylor, N., Chatting, D., Meissner, J., Murer, M., Tscheligi, M., Lindtner, S., Bjorn, P., Reiter, A. 2017. Open Design at the Intersection of Making and Manufacturing. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI’17 (Denver, Colorado).

Soro, A., Brereton, M., Roe, P., Wyeth, P., Johnson,D., Hufana Ambe, A., Morrison, A., Bardzell, S., Leong, T., Ju, W., Lindtner, S., Rogers, Y., Burr, J. 2017. Designing the Social Internet of Things. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI’17 (Denver, Colorado)

Bardzell, J., Bardzell, S., Irani, L., Lindtner, S., Williams, K., Zimmerman, J. 2016. Boundary Troubles: Here, There, Design, Make, Research. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI’16 (San Jose, California), pp. 1051-1056.

Fuchsberger, V., Murer, M., Tscheligi, M., Lindtner, S., Bardzell, S., Bardzell, J., Reiter, A., and Bjorn, P. 2016. Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI’16 (San Jose, California), pp. 3550 – 3557.

Lindtner, S., Cohn, M., Leahu, L., Holmer, H., DiSalvo, C. 2015. Shifting Borderlands of Technoscience: Tracing Trajectories of Critical Practice. Extended Abstracts of the ACM Aarhus Conference “Critical Alternatives,” Aarhus, Denmark, 2015.

Ames, M., Bardzell, J., Bardzell, S., Lindtner, S., Mellis, D., Rosner, D. 2014. Making Cultures: Empowerment, Participation, and Democracy – or Not? Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI'14 (Toronto, Canada), pp. 1087-1092.

Vertesi, J., Lindtner, S., and Shklovski, I. 2011. Transnational HCI: humans,
computers, and interactions in transnational contexts. Extended abstracts of the International Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, Canada, pp. 61-64.

Shklovski, I., Lindtner, S., Vertesi, J., and Dourish, P. 2010. Transnational Times: Locality, Globality and Mobility in Technology Design and Use. Extended Abstracts, Proc. of the ACM International Conference on Ubiquitous Computing – Adjunct (Ubicomp 2010), Copenhagen, Denmark, 2010, pp. 515-518.

Lindtner, S. 2009. Cultivating Cool: Online and Mixed reality Gaming in China. In Proceedings of the 2009 iConference Posters. Recipient of Best Poster Award.

Dourish, P., Hayes, G., Irani, L., Lee, C.P., Lindtner, S., Nardi, B., Patterson, D., Tomlinson, B., 2008. Informatics at UC Irvine. Extended Abstracts, Proc. of the ACM Conference on Human Factors in Computing Systems (CHI 2008), Research Landscapes.

Noak, N., Lindtner, S., Nguyen, J., Hayes, G. 2008. LoRy: A Locative Story Game to Encourage Playful and Social Learning. Extended Abstracts, Conference on Interaction Design for Children (IDC), Chicago.

Lindtner, S. and Chen, J., 2007. mopix: playful encounters with Surveillance in Everyday Urban Settings, Extended Abstracts, ACM International Conference on Ubiquitous Computing, Ubicomp'07.

WORKSHOP pOSITION pAPERS

Lindtner, S. 2017. Methods of the Precarious: Attachments, Utopian Glimmers, and Awkward Engagements. Workshop on Intersectional Futures at the ACM Conference for Computer Supported Cooperative Work and Social Computing (CSCW), February 25, 2017.

Lindtner, S. 2015. From a Borderland Resident. Workshop on “Shifting Borderlands of Technoscience: Tracing Trajectories of Critical Practice” at the ACM Aarhus Conference on Critical Alternatives, October, 2015.

Lindtner, S. 2010. The Politics of Design-Use Relations in Transnational Configurations: What is your Position? Position Paper for the workshop “Transnational Times. Locality, globality and mobility in technology design and use” at the ACM International Conference on Ubiquitous Computing (Ubicomp 2010), Copenhagen, Denmark

Lindtner, S. 2010. Google.cn and beyond: The Culture and Politics of Digital Media in China. 3rd China Undisciplined Conference, UCLA, Cotsen Institute of Archaeology, May, 2010.

Lindtner, S. and Dourish, P. 2009. From the Californian Ideology to China’s Internet Cafes. Workshop on “Culture and Technologies for Social Interaction” at the 12th IFIO TC13 Conference on Human-Computer Interaction, Uppsala, Sweden.

Lindtner, S., Mainwaring, S., Anderson, K. 2009. Facing the Crowd: Cocooning and Leveling Up in China's Urban Sprawls. Workshop on Crowd Computing at the International Conference on Human Factors in Computing Systems (CHI 2009), Boston, MA.

Lindtner, S. and Nardi, B., 2008. Mixed Realities in China’s Internet Cafes, Workshop on Urban Mixed Realities at the ACM Conference on Human Factors in Computing Systems (CHI 2008), Florence, Italy.

Lindtner, S. and Nardi, B., 2008. Realities that matter: Doings and Makings of an Online Game. Workshop on Cultures of Virtual Worlds at the University of California, Irvine.

Lindtner, S., 2008. Educational Games and Mixed Realities: What I learned from Chinese Online Game Players, HCIC Boaster, Fraser, Colorado.

Lindtner, S., 2007. Playful Spaces between Fantasy and Real, Position paper for the workshop “Supple Interfaces” held at the International Conference on Human Factors in Computing Systems (CHI 2007), San Jose, CA, April, 2007.