Peer-reviewed conference papers
Silvia Lindtner and Seyram Avle. 2017. Tinkering with Governance: Technopolitics and the Economization of Citizenship, PACM of Human-Computer Interaction, Vol. 1, No. 2, Article 20. [pdf]
Jean Hardy & Silvia Lindtner. 2017. Constructing a Desiring User: Discourse, Rurality, and Design in Location-based Social Networks. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp.13-25. Recipient of Honorable Mention Award. [pdf]
Seyram Avle, Silvia Lindtner, Kaiton Williams. 2017. How Methods Make Designers. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 472-483. [pdf]
Elizabeth Kaziunas, Mark Ackerman, Silvia Lindtner, Joyce Lee. 2017. Caring Through Data: Attending to the Social and Emotional Experiences of Health Dataification. InProceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp. 2260-2272. [pdf]
Tawfiq Ammari, Sarita Schoenebeck, Silvia Lindtner. To appear 2017. The Crafting of DIY Fatherhood. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp. 1109-1122. [pdf]
Silvia Lindtner, Shaowen Bardzell, and Jeffrey Bardzell. 2016. Reconstituting the Utopian Vision of Making: HCI after Technosolutionism. In Proc. of the ACM SIGCHI Conference on Human Factors in Computing Systems, CHI'16, pp. 1390 - 1402. Recipient of SIGCHI best of CHI Paper Honorable Mention Award. [pdf]
Seyram Avle and Silvia Lindtner. 2016. Design(ing) 'here' and 'there': Tech Entrepreneurs, Global Markets, and Reflexivity in Design Processes. To appear in Proc. of the ACM SIGCHI Conference on Human Factors of Computing Systems, CHI'16, pp. 2233- 2245. [pdf]
Cindy Lin and Silvia Lindtner. 2016. Boundary Objects and Participation in Transnational DIY Biology. In Proc. of the 14th ACM Participatory Design Conference (PDC), pp. 171-180. [pdf]
Lindtner, S., Greenspan, A., Li, D. 2015. Designed in Shenzhen: Shanzhai Manufacturers and Maker Entrepreneurs. Aarhus Series on Human Centered Computing, [S.l.], v. 1, n. 1, p. 12. [pdf]
Sun, Y., Lindtner, S., Ding, X., Lu, T., Gu, N. 2015. Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China. In Proc. of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW 2015), pp. 44-45. Recipient of Best Paper Award. [pdf]
Lindtner, S., Hertz, G., and Dourish, P. 2014 Emerging Sites of HCI Innovation: Hackerspaces, Hardware Start-ups & Incubators, Prof. of ACM Conference Human Factors in Computing Systems CHI'14 (Toronto, Canada), pp. 439-448. Recipient Best Paper Award [pdf]
Yuling Sun, Xianghua Ding, Silvia Lindtner, Tun Lu, and Ning Gu. 2014. Being senior and ICT: a study of seniors using ICT in China. Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI’14), Toronto, Canada, pp. 3933-3942. [pdf]
Tengfei Liu, Xianghua Ding, Silvia Lindtner, Tun Lu, Ning Gu. 2013. The Collective Infrastructural Work of Electricity: Exploring Feedback in a Prepay University Dorm in China. The ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp’13), Zurich, Switzerland, pp. 295-304.
Lindtner, S., Anderson, K., Dourish, P. 2012. Cultural Appropriation: Information Technologies as Sites of Transnational Imagination. Proc. ACM Conf. Computer-Supported Cooperative Work CSCW 2012 (Seattle, WA), 77-86. [pdf]
Lindtner, S. and Szablewicz, M. 2010. In between Wang ba and Elite Entertainment: China’s Many Internets. Chinese Internet Research Conference, Beijing, 2010, Recipient of Best Student Paper Award. [pdf]
Lindtner, S., Mainwaring, S., Dourish, P., Wang, Y. 2009. Situating Productive Play: Online Gaming Practices and Guanxi in China. Proc. IFIP Conf. Human-Computer Interaction INTERACT 2009 (Stockholm, Sweden), Lecture Notes in Computer Science LNCS 5736, pp. 328-341. [pdf]
Lindtner, S., Nardi, B., Wang, Y., Mainwaring, S., Jing, H., Liang, W. 2008. A Hybrid Cultural Ecology: World of Warcraft in China. In Proc. of CSCW, November 2008, San Diego, California, USA .[pdf]
Lindtner, S. and Nardi, B. 2008. Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces. In Proc. of the Hawaii International Conference of System Sciences, 151pp. [pdf]
Lin, J., Mamykina, L., Lindtner, S., Delajoux, G., Strubs, H. 2006. Fish’n’Steps: encouraging physical activity with an Interactive Computer Game, in Proc. of Ubicomp, 2006, Irvine, CA. [pdf]
JOURNAL ARTICLES & BOOK CHAPTERS
Lindtner, S. 2017. Laboratory of the Precarious. Methods of the Precarious: The Seductive Draw of Entrepreneurial Living. Women’s Studies Quarterly, Vol. 45, Nr. 3&4, pp. 287-305.
Lindtner, S. and Lin, C. 2017. Making and its Promises. Journal of CoDesign, Issue 2, Special issue: Participatory Design in an Era of Participation (Rachel Charlotte Smith, Claus Bossen and Anne Marie Kanstrup, eds), pp. 70-82. [pdf]
Kaziunas, E., Lindtner, S., Ackerman, M., Lee, J. 2017. Lived Data: Tinkering with Bodies, Code, and Care Work. In Special Issue of the HCI Journal "The Examined Life: Personal Use of Personal Data." [pdf]
Anna Greenspan, Silvia Lindtner & David Li. 2016. Silicon Markets: Smart Hardware from the Streets. In: Vint Cerf (ed.) The Good Life in Asia's Digital 21st Century, Digital Asia Hub (CC), pp. 106-109. [pdf]
Lindtner, S. 2015. Hacking with Chinese Characteristics: The Promises of the Maker Movement against China's Manufacturing Culture. Science, Technology & Human Values (Sage), Vol. 40, No. 5, pp. 854-879. [pdf]
Lindtner, S. 2014. Hackerspaces and Internet of Things in China: How Makers are reinventing Industrial Production, Innovation & the Self. Journal of China Information, Special Issue on "Political Contestation in Chinese Digital Spaces" (ed. Guobin Yang), Vol. 28, No. 2, 145-167. [pdf]
Williams, A., Lindtner, S., Anderson, K., Dourish, P. 2013. Multi-sited Design: An Analytical Lens for Transnational HCI. Human-Computer Interaction, Vol. 29:1, 78-108. [pdf]
Lindtner, S. and Li, David, 2012. Created in China. The Makings of China's Hackerspace Community. In Interactions, XIX.6 November + December 2012, pp. 18. [pdf]
Lindtner, S. and Dourish, P. 2011. The Promise of Play: A New Approach towards Productive Play. Games and Culture Journal, 6 (5), 453 - 478. [pdf]
Lindtner, S., Chen, J., Hayes, G., Dourish, P. 2011. Towards a Frameworks of Publics: Re-encountering Media Sharing and its User. ACM Transactions on Human-Computer Interaction, 18 (2), 23pp. [pdf]
Lindtner, S. and Szablewicz, M. 2011. China’s many Internets: Participation and Sites of Game Play Across a Changing Technology Landscape. Book Chapter in: Online Society in China: Creating, celebrating, and instrumentalizing the online carnival, eds. Herold, D.K. and Marolt, P. London & New York: Routledge, 89pp. [pdf]
Selected Talks & Lectures
Lindtner, S. 2013. Emerging Sites of Innovation: Hackerspaces, Hardware Start-ups & Chinese Manufacturers. USC Annenberg Crunch Series, Fall 2013, [pdf]. Video:
Lindtner, S. 2013. From Hobby to Profession: When DIY Makers collaborate with Chinese Manufacturers. Speaker at the panel on "Design and Digital Fabrication," put together and organized by Laura Forlano, AAA Annual Meeting of the American Anthropological Association, Chicago, IL, Nov 20, 2013.
Lindtner, S., Forlano, L., DiSalvo, C. 2013. Co-organizers of 4S panel series on "From DIY Craft to Science and Technology Work: The Remaking of Hacker and Maker Culture." Abstract: This panel series explored transformations of hacker/maker culture into a professional and economic-viable activity such as design, production of software and hardware code, and manufacturing labor. Hacker/maker culture is often associated with a DIY (do it yourself) ethos and Internet counterculture and in distinction from professionalized fields such as design or manufacturing. In recent years, hacker cultures and professionalized fields are brought together through the efforts of hackerspaces, functioning like a collocated laboratory and spaces for citizen science engagements. These efforts are exploiting an existing infrastructure of Venture Capital funding, corporate support and manufacturing labor. Not only corporates, but also the US military agency DARPA and governments in Asia have begun participate in these transformations and provide financial support for maker and DIY efforts with the goal to trigger new forms of innovation for their nations. This panel will engage with the culture and politics of such professionalization process of DIY maker culture. For instance, we will examine how DIY maker production appropriates and remakes dominant narratives of creativity, innovation, and entrepreneurship to render and for what purposes. We envision this panel will contribute to ongoing concerns in Digital STS and critical studies of innovation studies.
Lindtner, S. 2013. Make with China. Invited Talk at the DOIT Festival Taipei, October 2013. [pdf]
Lindtner, S. 2013. Parasitic Alliances. Invited Guest Lecture at the National University of Singapore
Lindtner, S. 2011. Invited Speaker & Paper Presentation: “China’s Many Internets: Digital Participation across a Changing Technology Landscape” at the Annual Conference of the Association of Asian Studies, March 31 – April 3, 2011, Hawaii.
Lindtner, S. 2011. Invited Speaker: “Sites of Collaboration in an Interconnected World: Globalization, Digital Geographies and Transnational Actors” at the Annual Milton Wolf Seminar on Media and Diplomacy, Vienna, Austria, jointly organized by the Center for Global Communication Studies at the Annenberg School of Communication, University of Pennsylvania, the Diplomatic Academy Vienna and the American Austrian Foundation.
Lindtner, S. 2010. Chair and Speaker at Panel on: "Reconfiguring Productive Media Use: Urban Renewal and Being on the Move in China" at the First Conference on Digital Media and Learning, San Diego, USA. [pdf]
Lindtner, S. 2010. Paper presentation: “Digital Technologies & Urban China: Multiple Sites of Design” talk at the workshop on “Urbanity on the Move: Planning, Mobility and Displacement,” Department of Anthropology, UC Irvine.
Lindtner, S. 2009. Paper presentation: “Gaming Codes in China: Cultivating Cool and Socio-technical Distinction Work” Presented at the panel of “What is Code? What is Coding? Emerging STS approaches in studying computer code,” 4S Annual Meeting, Washington, DC, 2009.
Lindtner, S. 2008. Paper presentation: “Realities that Matter: Doings and Makings of an Online Game” talk at Culture of Virtual Worlds Conference, held at CalIT2, UC Irvine, 2008. [pdf]
Boaster at HCIC 2008: "Educational Games and Mixed Realities: What I learned from Chinese Online Game Players." Jan 30 - Feb 3, 2008, Fraser, Colorado. [pdf]
Conference Short Papers, Posters, Demos
Lindtner, S. 2009. Cultivating Cool: Online and Mixed reality Gaming in China. Best Poster Award, in Proc. of the 2009 iConference. [pdf]
Lindtner, S. 2009. Socio-technical Distinction Work at Play in China. Doctoral Colloquium at the European Conference on Computer Supported Cooperative Work, Vienna, Austria.
Noak, N., Lindtner, S., Nguyen, J., Hayes, G. 2008. LoRy: A Locative Story Game to Encourage Playful and Social Learning. Short Paper for Demo at the Conference on Interaction Design for Children, Chicago. [pdf]
Lindtner, S. and Chen, J., 2007. mopix: playful encounters with Surveillance in Everyday Urban Settings, in Proc. of Ubicomp'07. [pdf]
Workshop Position Papers
Lindtner, S. 2010. The Politics of Design-Use Relations in Transnational Configurations: What is your Position? Position Paper for the workshop “Transnational Times. Locality, globality and mobility in technology design and use,” held at the International Conference on Ubiquitous Computing, Copenhagen, Denmark.
Lindtner, S. 2010. Google.cn and beyond: The Culture and Politics of Digital Media in China. Position paper for the Third China Undisciplined Conference, UCLA, Cotsen Institute of Archaeology, May, 2010
Lindtner, S. and Dourish, P. 2009. From the Californian Ideology to China’s Internet Cafes. Position Paper for the workshop “Culture and Technologies for Social Interaction” held at the 12th IFIO TC13 Conference on Human-Computer Interaction, Uppsala, Sweden.
Lindtner, S., Mainwaring, S., Anderson, K. 2009. Facing the Crowd: Cocooning and Leveling Up in China's Urban Sprawls. Position Paper for the workshop "crowd computing," held at the International Conference on Human Factors in Computing Systems, Boston. [pdf]
Lindtner, S. and Nardi, B., 2008. Mixed Realities in China’s Internet Cafes, Position Paper for the workshop Urban Mixed Realities hold at the International Conference on Human Factors in Computing Systems, CHI, Florence. [pdf]
Lindtner, S. and Nardi, B., 2008. Realities that matter: Doings and Makings of an Online Game, Position paper for the workshop Cultures of Virtual Worlds to be held at the University of California, Irvine. [pdf]
Dourish, P., Hayes, G., Irani, L., Lee, C.P., Lindtner, S., Nardi, B., Patterson, D., Tomlinson, B., 2008. Informatics at UC Irvine. Research Landscapes, CHI’08. [pdf]
Lindtner, S., 2008. Educational Games and Mixed Realities: What I learned from Chinese Online Game Players, HCIC Boaster, Fraser, Colorado.
Lindtner, S., 2007. Playful Spaces between Fantasy and Real, Position paper for the workshop “Supple Interfaces” held at the International Conference on Human Factors in Computing Systems, CHI, San Jose, CA, April, 2007. [pdf]